
#001
Making a game without any graphical assets
I want to make and publish a game. A real game. Something that I can be proud of and other people will enjoy playing. I’ve tried a few times…


Below the surface, you don’t see — you listen. Pilot a customizable submarine through a campaign of sonar-driven hunts, deep-sea hazards, and tactical combat where one wrong move can mean crushing failure.
These posts cover ongoing development of our current work-in-progress game Sonar & Silence.

We’re a small independent game studio from the port city of Hamburg, Germany, working on our first indie title Sonar & Silence.